Immersive VR Pedestrian Simulator
- ―Unity simulator for Meta Quest 3 with three street-crossing levels, from single-lane roads to multi-lane traffic.
- ―Object-oriented C# components: vehicle controllers, raycast speed measurement, trigger-zone events and collision logic.
- ―Pedestrian agents with NavMesh pathfinding, user test scenarios and a co-authored research paper.


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Objective
Build an immersive VR environment for studying pedestrian street-crossing behaviour.
Team contribution
Member of a seven-person project team and co-author of the research paper.
Approach
The team used Unity and Meta Quest 3 to create dynamic traffic, environmental audio and real-time feedback.
Result
An interactive prototype with three crossing scenarios and a jointly authored project paper.



